
RGB RIFLE — Wham Customs
An add-on assault rifle with animated RGB light strips, four colour finishes, and a
live kill counter rendered onto the weapon itself.
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THE GUN
• Animated RGB strips running the length of the rifle
• Four finishes — White, Red, Purple, Yellow — swapped in-game as attachments
• Magazines recolour themselves to match the fitted skin, in under a tenth of a
second. One magazine item covers every colour; players never carry four of them
• Extended mag, drum mag, grip and suppressor, each with its own item
• Built on the Assault Rifle Mk II, 5.56x45
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LIVE KILL COUNTER
A screen attachment that displays a running count on the weapon model — not a HUD
element. It's on the gun, visible when the weapon is out.
Players choose what it counts:
• Kills
• Headshot kills
• Shots hit
• Shots fired
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FULLY CUSTOMISABLE, IN GAME
One command opens a customiser. Every change applies instantly and saves per player,
surviving reconnects.
Basic
• Four colour presets
• Auto colour — the counter follows whichever skin is fitted
• Corner marks, glow, custom caption
• Turn the counter off entirely
Advanced
• Hue / saturation / lightness sliders for text, outline, background and corner colours
• Six fonts, each previewed in its own typeface
• Roman numerals option
• Text size, outline width, background opacity, edge fade, corner size / thickness / inset
• Restore defaults at any time
The number auto-scales as it grows, so a four-digit count still fits the screen in
every font.
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SETUP
• Drop in, ensure, done
• ox_inventory items included as a copy-paste template with step-by-step comments
• Works with any inventory that applies weapon components by name
• Open config file (escrow-ignored) — rename the command, change what's counted,
switch the counter to a server-authoritative value
• Full README and troubleshooting guide included
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GOOD TO KNOW
The counter is drawn using a client-side texture override. Each player sees their own
count on their own weapon. If two players hold the rifle within view of each other,
both screens display the viewer's number — a limitation of how GTA handles runtime
texture replacement, not something specific to this resource.
Support : https://discord.gg/H6msWu9ZG7