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01Customisable Animated Weapons

RGB Rifle (Customisable Screen + Animated)

$28.59

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RGB RIFLE — Wham Customs

An add-on assault rifle with animated RGB light strips, four colour finishes, and a

live kill counter rendered onto the weapon itself.

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THE GUN

• Animated RGB strips running the length of the rifle

• Four finishes — White, Red, Purple, Yellow — swapped in-game as attachments

• Magazines recolour themselves to match the fitted skin, in under a tenth of a

second. One magazine item covers every colour; players never carry four of them

• Extended mag, drum mag, grip and suppressor, each with its own item

• Built on the Assault Rifle Mk II, 5.56x45

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LIVE KILL COUNTER

A screen attachment that displays a running count on the weapon model — not a HUD

element. It's on the gun, visible when the weapon is out.

Players choose what it counts:

• Kills

• Headshot kills

• Shots hit

• Shots fired

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FULLY CUSTOMISABLE, IN GAME

One command opens a customiser. Every change applies instantly and saves per player,

surviving reconnects.

Basic

• Four colour presets

• Auto colour — the counter follows whichever skin is fitted

• Corner marks, glow, custom caption

• Turn the counter off entirely

Advanced

• Hue / saturation / lightness sliders for text, outline, background and corner colours

• Six fonts, each previewed in its own typeface

• Roman numerals option

• Text size, outline width, background opacity, edge fade, corner size / thickness / inset

• Restore defaults at any time

The number auto-scales as it grows, so a four-digit count still fits the screen in

every font.

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SETUP

• Drop in, ensure, done

• ox_inventory items included as a copy-paste template with step-by-step comments

• Works with any inventory that applies weapon components by name

• Open config file (escrow-ignored) — rename the command, change what's counted,

switch the counter to a server-authoritative value

• Full README and troubleshooting guide included

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GOOD TO KNOW

The counter is drawn using a client-side texture override. Each player sees their own

count on their own weapon. If two players hold the rifle within view of each other,

both screens display the viewer's number — a limitation of how GTA handles runtime

texture replacement, not something specific to this resource.

Support : https://discord.gg/H6msWu9ZG7